More Paintings

Moving Illustrations

— Tuesday, January 5, 2010

There’s an article up right now on IndieGames.com articulating twenty-four Indie Game Design Dos and Don’ts, which was then picked up at Cartoon Brew as good advice for independent animators.

The two points that Cartoon Brew excerpted (and indeed almost all of the list) speak to something I’ve believed for a long time: the idea that as an indie, you can afford to take more risks because there isn’t $150 million on the line if you fail (unlike if you were doing a big budget film at a studio), and the ability to fail without huge consequences means you have the freedom to do what big studios can’t, so you should take advantage of that.

But I’m surprised no one is talking about this one, even more relevant to animation, in fact much more relevant than it is to video games:

12. Grow up.
Chances are you’re not a fucking kid anymore, so if you feel like making a more adult game, do so. When you’re indie you don’t have to answer to anyone, so stop designing games like you have to have to pass ESRB. I’m not saying everyone should make porn games, but why do all video games seem to have immature themes? People aren’t stupid: stop treating them like they are. Speak through your work like you would to your friends, design for yourself and don’t censor your ideas.

I feel like I’m beating a dead horse here, but this is always my number one complaint about animated films. The medium can be used to make anything, and yet so often it always comes back to family entertainment or children’s films. This is, of course, this is the safe move. It’s what everyone knows will make money. And I do understand, the studios have a need to make a profit, especially since these movies are not cheap to make, so I don’t begrudge the big studios for making what the market wants.

Independents, on the other hand, aren’t trapped by their price tag the way big studios are. So let’s please use that to our advantage and take some risks, including more animated films in different genres. Let’s please let some of them be sophisticated adult stories like the best of our live action films are. And let’s not fall into the trap of thinking that stories with real people instead of talking mice don’t “take advantage of the medium” and are automatically better suited for live action. Animation, just by being animation, already takes advantage of the medium even before we start to justify its use with things like the twelve principles.

All the best stories being made right now are done in moving photographs. All I’d like is to see them in moving illustrations.


P.S. — I understand, of course, that making a feature-length animated film as an independent is a tall order; in fact, from first-hand experience I know what an incredible undertaking it can be. I know I’m asking a lot, here. And I know there won’t be any flood of feature-length independent animated films, in any genre, coming out anytime soon. But I can still want it anyway, can’t I?

P.P.S. — Two movies from the last few years obviously already did this: Persepolis and Waltz With Bashir. These are incredible films and exactly what the medium needs. However. Let’s diversify a little bit. We don’t want the only alternative to children’s entertainment to be weighty political memoirs.

Femme Fatale Animated

— Sunday, July 19, 2009

And that wraps it up for all my previously unposted Sketch Noir drawings! Enjoy this quick little animation (done from this initial sketch).

Kimono preview

— Wednesday, January 21, 2009

SF Animation Festival

— Monday, November 17, 2008

Saw three feature-length independent animated films this weekend at the San Francisco Animation Festival.

This film is an absolute delight and deserves to have the distribution it may never get.

This film is the best Bill Plympton movie yet.

And this is the best animated film of the year.

ADAA Semifinals

— Friday, May 11, 2007

Awesome news: Ace Bullet, P.I. was accepted into the semifinal round of the 2007 Adobe Design Achievement Awards! See the official list of semifinalists at the ADAA website.

Congrats also to fellow SJSU entrant John-Paul Balmet and company for getting their film Journey: A Short Vignette into the semifinals, as well.

RSS

Follow Me On:

My Other Websites and Projects

Current Gallery Exhibitions

Three paintings currently on display at D-Structure in San Francisco, until Mar 11, 2010.

Original Art for Sale

Her Eyes Light Up Timelapse

Ace Bullet, P.I.